Wednesday, February 6, 2013

A List of My Favorite Books

Several people have asked me about what resources I use to learn my favorite topics. There are informative videos and written tutorials scattered all over the web, and only but a few are concise, efficient, and well prepared. This is why I rely mostly on books that are written by seasoned professionals that know a thing or two about teaching. Here is a list of the books I am in love with:

  • MEL Scripting for Maya Animators
  • Mastering Autodesk Maya
  • Stop Staring: Facial Modeling and Animation Done Right
  • Maya Python for Games and Film
  • Complete Maya Programming I & II
  • Art of Rigging I & II
  • Professional MEL Solutions for Production
  • Maya Visual Effects: The Innovator's Guide
  • 3D Math Primer for Graphics and Game Development
  • Game Development with ActionScript

These gems are not listed in any particular order but MEL Scripting for Maya Animators was the first book I ever read on MEL, or Maya for that matter. I bought the very first edition of that text because I was looking for a source of inspiration when I was stuck at home writing Game Development with ActionScript. They are both considered oldies as far as technology goes, so they might be tough to find.

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